Game Backend Developer (Mandarin Speaker)

irvine
Full-Time

Job Description

Salary: $100,000 - 100,000 per year

Requirements:
  • Strong Java fundamentals, including a solid grasp of the JVM, multithreading, and concurrent programming
  • Proficiency with WebSocket, socket.io, and similar real-time communication technologies
  • Hands-on experience with Netty for high-performance, low-latency network applications
  • Experience designing and developing RESTful APIs
  • Familiarity with Protobuf or comparable serialization formats such as FlatBuffers or Thrift
  • Strong understanding of high-concurrency and distributed system design, including load balancing and horizontal scaling
  • Experience with relational databases such as MySQL or PostgreSQL, plus caching with Redis
  • Familiarity with common frameworks such as Spring Boot and Netty
  • Experience deploying and operating services on AWS, including EC2, ECS/EKS, RDS, ElastiCache, and S3
  • Strong troubleshooting and performance tuning skills
  • Fluent Mandarin Chinese
  • Experience in backend development, especially game and real-time service backends, is preferred
  • Experience delivering and operating at least one live game or online product end to end is preferred
  • Experience supporting Unity-based games on the backend and collaborating on networking and protocol design is preferred
  • Experience shipping lightweight social or instant games, such as Telegram mini-games, including bot API, authentication, and payments, is preferred
  • Proven ability to build systems that support high concurrency and large volumes of simultaneous users, such as tens of thousands of CCU, is preferred
  • Experience designing real-time communication architectures for latency-sensitive applications is preferred
  • Experience working in cross-functional teams with client engineers, game designers, QA, and operations is preferred
  • Prior experience in game backend or real-time multiplayer projects is strongly preferred
  • Familiarity with Node.js for backend services or tooling is preferred
  • Experience with Telegram mini-games, Mini Apps, or other instant and social platform games is preferred
  • Familiarity with message queues such as Kafka or RabbitMQ is preferred
  • Experience with Docker and Kubernetes is preferred
  • Experience building matchmaking, leaderboards, and anti-cheat systems is preferred
  • Ability to commute to Irvine, CA 92618 and relocate there before starting work
Responsibilities:
  • Design and operate backend services that power our Unity-based titles and Telegram mini-games
  • Build real-time communication, game state synchronization, matchmaking, and live operations capabilities
  • Solve high-concurrency and low-latency challenges for live player experiences
  • Collaborate closely with Unity client engineers on networking and protocol design
  • Work with cross-functional partners, including client engineers, game designers, QA, and operations
  • Develop and support game-specific backend systems such as matchmaking, leaderboards, and anti-cheat
  • Deploy and manage services in cloud environments and support ongoing performance optimization
Technologies:
  • API
  • AWS
  • Backend
  • Cloud
  • Docker
  • EC2
  • Support
  • JVM
  • Java
  • Kafka
  • Kubernetes
  • Load Balancing
  • MySQL
  • Network
  • PostgreSQL
  • RabbitMQ
  • Redis
  • Spring
  • Spring Boot
  • Unity
  • NodeJS
  • GameDev

More:

We are building real-time multiplayer and social games, including Unity-based titles and Telegram mini-games, and our work directly supports live players. This is an in-person role based in Irvine, CA 92618. We offer a competitive salary starting from $100,000 per year along with benefits including 401(k), 401(k) matching, dental, health, vision, paid sick time, and paid time off.

last updated 30 week of 2026

PDN-a2591a08-c180-4fea-9421-67ddeb76f333

Salary: $100,000 - 100,000 per year

Requirements:
  • Strong Java fundamentals, including a solid grasp of the JVM, multithreading, and concurrent programming
  • Proficiency with WebSocket, socket.io, and similar real-time communication technologies
  • Hands-on experience with Netty for high-performance, low-latency network applications
  • Experience designing and developing RESTful APIs
  • Familiarity with Protobuf or comparable serialization formats such as FlatBuffers or Thrift
  • Strong understanding of high-concurrency and distributed system design, including load balancing and horizontal scaling
  • Experience with relational databases such as MySQL or PostgreSQL, plus caching with Redis
  • Familiarity with common frameworks such as Spring Boot and Netty
  • Experience deploying and operating services on AWS, including EC2, ECS/EKS, RDS, ElastiCache, and S3
  • Strong troubleshooting and performance tuning skills
  • Fluent Mandarin Chinese
  • Experience in backend development, especially game and real-time service backends, is preferred
  • Experience delivering and operating at least one live game or online product end to end is preferred
  • Experience supporting Unity-based games on the backend and collaborating on networking and protocol design is preferred
  • Experience shipping lightweight social or instant games, such as Telegram mini-games, including bot API, authentication, and payments, is preferred
  • Proven ability to build systems that support high concurrency and large volumes of simultaneous users, such as tens of thousands of CCU, is preferred
  • Experience designing real-time communication architectures for latency-sensitive applications is preferred
  • Experience working in cross-functional teams with client engineers, game designers, QA, and operations is preferred
  • Prior experience in game backend or real-time multiplayer projects is strongly preferred
  • Familiarity with Node.js for backend services or tooling is preferred
  • Experience with Telegram mini-games, Mini Apps, or other instant and social platform games is preferred
  • Familiarity with message queues such as Kafka or RabbitMQ is preferred
  • Experience with Docker and Kubernetes is preferred
  • Experience building matchmaking, leaderboards, and anti-cheat systems is preferred
  • Ability to commute to Irvine, CA 92618 and relocate there before starting work
Responsibilities:
  • Design and operate backend services that power our Unity-based titles and Telegram mini-games
  • Build real-time communication, game state synchronization, matchmaking, and live operations capabilities
  • Solve high-concurrency and low-latency challenges for live player experiences
  • Collaborate closely with Unity client engineers on networking and protocol design
  • Work with cross-functional partners, including client engineers, game designers, QA, and operations
  • Develop and support game-specific backend systems such as matchmaking, leaderboards, and anti-cheat
  • Deploy and manage services in cloud environments and support ongoing performance optimization
Technologies:
  • API
  • AWS
  • Backend
  • Cloud
  • Docker
  • EC2
  • Support
  • JVM
  • Java
  • Kafka
  • Kubernetes
  • Load Balancing
  • MySQL
  • Network
  • PostgreSQL
  • RabbitMQ
  • Redis
  • Spring
  • Spring Boot
  • Unity
  • NodeJS
  • GameDev

More:

We are building real-time multiplayer and social games, including Unity-based titles and Telegram mini-games, and our work directly supports live players. This is an in-person role based in Irvine, CA 92618. We offer a competitive salary starting from $100,000 per year along with benefits including 401(k), 401(k) matching, dental, health, vision, paid sick time, and paid time off.

last updated 30 week of 2026

PDN-a2591a08-c180-4fea-9421-67ddeb76f333

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Game Backend Developer (Mandarin Speaker)
Bitus Labs
irvine
Jul 26, 2026
Full-time
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